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J. Simmons, 08/18/2013 12:30 pm
Holoseat Initial Questions v0.1¶
- Holoseat Initial Questions v0.1
- Q1. Why are we making this?
- Q2. Who is this for?
- Q3. How will this be used?
- Q4. What features does it need to have (now)?
- Q5. What features does it need to have (later)?
- Q6. What are the legacy requirements?
- Q7. Who's going to build this?
- Q8. How many do we want to make?
- Q9. What is the budget?
- Q10. What is the timeline?
Below is a list of questions and proposed answers to help us narrow down the requirements for this project.
Q1. Why are we making this?¶
A1. The Holoseat is a video gaming accessory which uses the drive to play video games to encourage regular exercise. It accomplishes this by coupling exercise directly into the video game experience. It should be functional enough to support initial sales to end users as both a kit and finished product.
Q2. Who is this for?¶
A2. PC based video game players who play games which involve character movement in 3rd or 1st person (role playing games, massively multiplayer role playing games, first person shooters, etc).
Q3. How will this be used?¶
A3. Players attach the Holoseat interface to a recumbent exercise bike or elliptical machine and to a computer. The Holoseat interface then detects the motion from the exercise equipment and sends the appropriate keystrokes for walking (or other locomotion) to the computer. In this way, players must use the exercise equipment as part of the game experience.
Q4. What features does it need to have (now)?¶
A4. The Holoseat needs to support the following features to be sellable:
- Detect movement on the exercise equipment and send walking command to video game (typically by "pressing" the 'w' key) - Required
- Suppress the walk command signal - Required
- Support single step vs continuous walking - Required
- Tune the "walking" speed required to trigger sending the walk command - Highly desired
Q5. What features does it need to have (later)?¶
A5. Later versions of the Holoseat may have the following features:
- Support "walking" vs "running" in game play through different speeds on the exercise equipment
- Allow for changing the in game locomotion command(s) without reprogramming (to expand the style and list of games supported)
Q6. What are the legacy requirements?¶
A6. TBD
Q7. Who's going to build this?¶
A7. TBD
Q8. How many do we want to make?¶
A8. TBD
Q9. What is the budget?¶
A9. TBD
Q10. What is the timeline?¶
A10. TBD