Holoseat Initial Questions v0.1

Below is a list of questions and proposed answers to help us narrow down the requirements for this project.

Q1. Why are we making this?

A1. The Holoseat is a video gaming accessory which uses the drive to play video games to encourage regular exercise. It accomplishes this by coupling exercise directly into the video game experience. It should be functional enough to support initial sales to end users as both a kit and finished product.

Q2. Who is this for?

A2. PC based video game players who play games which involve character movement in 3rd or 1st person (role playing games, massively multiplayer role playing games, first person shooters, etc).

Q3. How will this be used?

A3. Players attach the Holoseat interface to a recumbent exercise bike or elliptical machine and to a computer. The Holoseat interface then detects the motion from the exercise equipment and sends the appropriate keystrokes for walking (or other locomotion) to the computer. In this way, players must use the exercise equipment as part of the game experience.

Q4. What features does it need to have (now)?

A4. The Holoseat needs to support the following features to be sellable:

Q5. What features does it need to have (later)?

A5. Later versions of the Holoseat may have the following features:

Q6. What are the legacy requirements?

A6. TBD

Q7. Who's going to build this?

A7. TBD

Q8. How many do we want to make?

A8. TBD

Q9. What is the budget?

A9. TBD

Q10. What is the timeline?

A10. TBD