Below is a list of questions and proposed answers to help us narrow down the requirements for this project.
A1. The Holoseat is a video gaming accessory which uses the drive to play video games to encourage regular exercise. It accomplishes this by coupling exercise directly into the video game experience. It should be functional enough to support initial sales to end users as both a kit and finished product.
A2. PC based video game players who play games which involve character movement in 3rd or 1st person (role playing games, massively multiplayer role playing games, first person shooters, etc).
A3. Players attach the Holoseat interface to a recumbent exercise bike or elliptical machine and to a computer. The Holoseat interface then detects the motion from the exercise equipment and sends the appropriate keystrokes for walking (or other locomotion) to the computer. In this way, players must use the exercise equipment as part of the game experience.
A4. The Holoseat needs to support the following features to be sellable:
A5. Later versions of the Holoseat may have the following features:
A6. None - still in early prototyping phase, new versions can completely replace current version(s).
A7. The Holoseat will be offered as both a kit and a completed product. The kit version will be built by gamers and makers. The complete product will be built by Holoseat staff.
A8. Eventually, one for every gaming PC and console on the planet. For now, it will be built in limited batches (one and two at a time). Development will include a series of prototypes leading to an initial production version optimized for assembly by makers as a kit.
A9. As controllers cost between $35 and $50. The kit should be in the same level of price, which with a 2.5 times mark up means material costs for the Holoseat parts should be between $14 and $20. Budget for prototyping should cover several generations of prototypes and account for non-production components, giving a development budget of $300.
A10. The second generation prototype needs to be completed before the end of 2013. Kit prototypes should be complete by the end of Q2 2014.