Make Workbenches: Project launch (3 comments)

Added by J. Simmons over 11 years ago

I've been wanting to publish this project since February 2011, when I built the first two benches for our Dayton Diode (the Dayton, OH hackerspace). Finally have some rough [[WorkbenchInstructions|instructions]] posted for the workbenches using photos from the actual build. I would like to update these instructions with images from CAD drawings complete with labels, etc.

Future work includes updating the CAD drawings with a package that I can produce drawings from (the current ones are in OpenSCAD and stored under DMSF, I'm investigating FreeCAD). I also need to add the documentation for the Tool Benches I built.

Open Design Engine: Working toward v0.1 - Private Alpha (3 comments)

Added by J. Simmons over 11 years ago

As can be seen by the lack of recent updates, progress ground to a halt over the summer. My other Mach 30 commitments and my PhD research pretty much meant there was no time for working on ODE. Not to mention, my formal training is in rocket science not web development, so when I did get time to work on ODE, it was slow going. But I am here to tell you we have started work again in earnest.

Starting this September, Mach 30 has been partnering with our first ODE sponsor, Littlelines. They are a Ruby on Rails development shop here in Dayton, OH, and they are going to be the developers for ODE. As a sponsor, they are graciously giving Mach 30 a discounted rate on their work. Many thanks to Littlelines.

With a developer in hand, we are now working to get ODE up and running, starting with v0.1, the private alpha, and looking toward v0.2, the public beta. If you take a look at the v0.1 - Private Alpha specs, you can see we are moving ahead quite well. We only need a few more plugins installed and configured to be able to call this first release complete. We also managed to get a head start on v0.2 - Public Beta.

Speaking of the next version, we are also launching a KickStarter to raise the funds for development. If you give $25 or more, we will give you an early access account on the private alpha so you can host your projects today, and help provide valuable feedback. So, please donate $25 today and help us spread the word about the urgent need to publish open source hardware designs and the role Open Design Engine can play in filling that need.

Click Here to Kickstart ODE and start documenting your own Open Source Hardware!

Open Design Engine: Progress Report and Schedule Updates (3 comments)

Added by J. Simmons about 12 years ago

When the Mach 30 Board decided to move forward with implementing ODE in Redmine at its 2011 Planning Meetings, I laid out a release schedule based on a series of design discussions inside and outside of Mach 30. This schedule aimed to quickly release v0.1 based on entirely existing code from the Redmine community, so I assumed I could get it up and running in just a few days. I failed to account for the time it would take to get up to speed with the tools I am using (take a look at the [[Installation Instructions]] to see the challenges faced in standing up Redmine with svn, etc), and so naturally we are a little behind in the schedule. The original due date for v0.1 was May 1, 2011. As I write this, I am 11 days late and counting. To add insult to injury, my workload outside Mach 30 has shot up dramatically in recent weeks, severely limiting my available hours to work on ODE. Finally, v0.2, due at the end of June was even more ambitious, including a number of custom plugins for Redmine and a UI facelift. Given the progress on v0.1, there is no way v0.2 will be released on time.

Clearly it is time for a new plan. First, I will be moving the due date for v0.1 out to May 31, 2011. Given the extra time, I also want to move Issue #31, which is one of the more pressing security issues, up from v0.2 to v0.1 (we'll have to see if this was a good idea or not as time progresses). I am also going to limit the scope of v0.2 to just the minimum number of new features (for example, I think it must include Feature #11 and Feature #12, but most of the others can probably wait). Finally, I will setup quarterly releases through the end of the year, each of which will focus on only one or two core features. Stay tuned for more updates.

ad astra per civitas

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